Discovering Relation Population: The Gamification Design for Digital Placemaking in the Neighbourhood
DOI:
https://doi.org/10.51596/sijocp.v2i2.62Keywords:
gamification, relation population, digital placemaking, HCIAbstract
This paper proposed the gamification design regarding the local characteristics of Snail Alley in Tainan, Taiwan, so that users could understand local features and take part in community affairs. Snail Oasis embraced the idea of the relation population (i.e., people who are not residents but have relations with a specific place) for inviting non-residents to contribute to the place. The research conducted semi-structured interviews to get feedback from Snail Oasis. The results showed that Snail Oasis has the potential to motivate users’ extrinsic motivation in terms of raising their interests in Snail Alley and suggested a way to utilise people’s intrinsic motivation when they have chances to contribute to the place. The research concluded that the integration of digital gamification helped attract visitors and highlighted the importance of cooperating with localities to come up with creative community activities and keep the communication channels with potential relation populations.
References
Almarshedi, A., Wanick, V., Wills, G. B., & Ranchhod, A. (2015). SGI: A Framework for Increasing the Sustainability of Gamification Impact. International Journal for Infonomics, 8(2), 1044-1051. https://doi.org/10.20533/iji.1742.4712.2015.0123
Chang, Shu-Hua. (2020). Applying the Double Diamond Model into Regional Revitalization: Cittaslow Fonglin. Journal of Design, 25(4), 1-18.
Chou, Y.-K. (2015). Actionable Gamification: Beyond Points, Badges and Leaderboards: Createspace Independent Publishing Platform.
de Souza e Silva, A., & Hjorth, L. (2009). Playful Urban Spaces: A Historical Approach to Mobile Games. Simulation & Gaming, 40(5), 602-625. https://doi.org/10.1177/1046878109333723
Deci, R. M. R. a. E. L. (2000). Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being. In American Psychologist (pp. 68-78).
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, 2011). From game design elements to gamefulness.
Hassan, L. (2016). Governments Should Play Games. Simulation & Gaming, 48(2), 249-267. https://doi.org/10.1177/1046878116683581
Heish and Peng. (2020). A Preliminary Study of the Relationship between Community Development and Regional Revitalization -Taking the Rural Community of Tainan City as an Example.
Knearem, T., Jo, J., Wang, X., & Carroll, J. M. (2021). Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement. Paper presented at the C&T ‘21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech, Seattle, WA, USA. https://doi.org/10.1145/3461564.3461573
Liao. (2017). Study on the Residential and Commercial of Neighborhoods Cultivate in Historic Business District_A practice of Yin-Tong Community in Tainan city Taiwan. (Master’s Thesis).National Cheng Kung University,
Lin & Hsieh. (2021). The Future of Regional Revitalization.
Olszewski, R., Cegiełka, M., Szczepankowska, U., & Wesołowski, J. (2020). Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines. ISPRS International Journal of Geo-Information, 9(2), 118. https://doi.org/10.3390/ijgi9020118
Pang, C., Neustaedter, C., Moffatt, K., Hennessy, K., & Pan, R. (2020). The role of a location-based city exploration game in digital placemaking. Behaviour & Information Technology, 39(6), 624-647. https://doi.org/10.1080/0144929x.2019.1697899
Romano, M., Díaz, P., & Aedo, I. (2021). Gamification-less: may gamification really foster civic participation? A controlled field experiment. Journal of Ambient Intelligence and Humanized Computing. https://doi.org/10.1007/s12652-021-03322-6
Web References
https://www.newsmarket.com.tw/blog/117418/ (Last Access: 15.06.2022)
https://udn.com/news/story/7324/5437872 (Last Access: 21.03.2022)
https://news.ltn.com.tw/news/life/paper/1327609 (Last Access: 15.06.2022)
https://www.travel.taipei/zh-tw/news/details/28692 (Last Access: 15.06.2022)
Published
How to Cite
Issue
Section
Categories
License
Copyright (c) 2022 Ming-Lun Hsieh, Ming Turner
This work is licensed under a Creative Commons Attribution 4.0 International License.