Imaginary Landscapes in Science Fiction Film Production of the 21st Century
A Comparative Analysis of Blade Runner and Cloud Atlas as Speculators of Present and Future Realities
DOI:
https://doi.org/10.51596/sijocp.v4i1.42Keywords:
imaginary landscapes, science fiction, emerging technologies, AI, futuristic landscapesAbstract
Science fiction has been used as a tool for speculation and exploration in popular culture, enabling architects to envision new forms of architecture, habitats, and spatial appropriation that address current and forthcoming societal challenges. This study observes how imaginary landscapes depicted in science fiction cinema influence contemporary architectural design and the conceptualisation of habitats and urban landscapes.
The methodology involves a critical review of scholarly literature concerning the interplay between science fiction and architectural design, juxtaposing these findings with an analytical study of two contemporary films renowned for their influential visions. As a result, the correlation found between science fiction cinematography and contemporary architecture displays speculations for spatial proposals as a critique to challenge the existing social and political structures to explore alternative visions of space that challenge traditional notions of ownership and redefine the human relationship to an increasingly hyper-technological city habitat.
In conclusion, imaginary landscapes offer architects a unique opportunity to speculate and disseminate new possibilities for the future while also reconceptualising current realities. As speculators of present realities, they trespass on the immediate constraints and limitations of the present, imagine new possibilities for the future, and venture into new space dimensions.
References
Aitken, S., & Zonn, L. E. (Eds.). (1994). Place, Power, Situation, and Spectacle a Geography of Film. Rowman and Littlefield. https://books.google.com.ec/books?id=kCiYSkjd0eUC&lpg=PP1&pg=PP1#v=onepage&q&f=false. DOI: https://doi.org/10.5771/9781461640912
Augé, M. (1995). Non-places : introduction to an anthropology of supermodernity. Verso London.
Baudrillard, J., & Glaser, S. F. (1994). Simulacra and simulation. University of Michigan Press Ann Arbor. DOI: https://doi.org/10.3998/mpub.9904
Bayer, G. (2015). Perpetual Apocalypses: David Mitchell’sCloud Atlasand the Absence of Time. Critique: Studies in Contemporary Fiction, 56(4), 345-354. https://doi.org/10.1080/00111619.2014.959645 DOI: https://doi.org/10.1080/00111619.2014.959645
Bucatman, S. (2012). Blade runner (2nd ed.). Palgrave Macmillan British Film Institute New York, London.
Budzynski, S. (2011). Continuous Spaces: Object and Imagination in Superarchitettura [Contemporary Italian Architecture; Radical Architecture; Superstudio; Archizoom]. 2011(1). http://www.palinsesti.net/index.php/Palinsesti/article/view/15/23
Butt, A. (2018). City Limits: Boundary Conditions and the Building-Cities of Science Fiction. Open Library of Humanities, 4(2). https://doi.org/10.16995/olh.233 DOI: https://doi.org/10.16995/olh.233
Clarke, D. (1997). The Cinematic City. Taylor and Francis.
Davis, M. (1990). City of quartz : excavating the future in Los Angeles. Verso London.
Debord, G., Black, & Red, P. (1970). Society of the spectacle. Black & Red Detroit.
Donald, J. (1999). Imagining the modern city. University of Minnesota Press Minneapolis.
Foucault, M. (1977). Discipline and punish : the birth of the prison. Allen Lane London.
Giedion, S. (1995). Building in France, building in iron, building in ferroconcrete. Getty Center for the History of Art and the Humanities Santa Monica, Calif.
Gold, J. R. (2001). Under Darkened Skies: The City in Science-fiction Film. Geography, 86(4), 337-345. http://www.jstor.org/stable/40573613 DOI: https://doi.org/10.1080/20436564.2001.12219813
Hubbard, P. (2006). City. Routledge New York, NY. https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=274419
Koeck, R. (2013). Cine-scapes : cinematic spaces in architecture and cities / Richard Koeck. Routledge. https://doi.org/10.4324/9780203721186 DOI: https://doi.org/10.4324/9780203721186
Kuhn, A. (Ed.). (1999). Alien zone II : the spaces of science-fiction cinema. Verso.
Lang, F. (1927). Metropolis Parufamet.
Lefebvre, H., Nicholson-Smith, D., & Harvey, D. (1991). The production of space. Blackwell Publishing Oxford, UK.
Merleau-Ponty, M. (1962). Phenomenology of perception. Routledge London.
Mezey, J. H. (2011). A multitude of drops: Recursion and globalization in David Mitchell’s Cloud Atlas. Modern Language Studies, 40(2), 10-37. http://www.jstor.org/stable/23339629
Mostafavi, M., Doherty, G., & Harvard University Graduate School of, D. (2010). Ecological urbanism. Lars Müller Publishers Baden, Switzerland.
Redmond, S. (2008). Studying Blade runner (Rev. student ed.). Auteur Leighton Buzzard [England].
Scott, R. (1982). Blade Runner Warner Bros.
Soja, E. W. (1996). Thirdspace : journeys to Los Angeles and other real-and-imagined places. Blackwell Cambridge, Mass.
Tykwer, T., Wachowski, L., & & Wachowski, L. (2012). Cloud Atlas Warner Bros.
Published
How to Cite
Issue
Section
Categories
License
Copyright (c) 2024 Pico Pérez Daniela, Loehlein Gisela, Dall'Asta Juan Carlos

This work is licensed under a Creative Commons Attribution 4.0 International License.

